Nomignolov is extremely flexible: everything in it can be customed. I wanted the concept of game that is beyond the program to be general enough so that each abstract game could be implemented. This means that it is possible to do a number of hacks… From time to time I play with the program. The result can be a particular script, a new game, or even a new feature for a new version.

Here you can read about something, and how it met Nomignolov. Obviously I write about the last version of the program available at the time, but most of the things apply exactly to the current version.


(pdf) Intervalo is the 2 dimensional version of Frames. Players move simultaneously, so it was a bit tricky to implement it in Nomignolov. In the article I explain the rules of the game, and how I used Nomv to find a "good" algorithm to play. The goal was to compete in a contest held at the site BEER (details inside the document).


(pdf) FootSteps is another nice simultaneous game. Its main feature is a bid. Here I put some combinatorial considerations about the game, and some general considerations about finding an algorithm for the game. It was for a contest at BEER.


(pdf) Cibilimny is the original game I am so proud about. It made my mother use Nomignolov for a lot of time :-) I explain the rules of the game, how it was implemented using some non-trivial algorithms, and finally some random and very basic things about combinatorics.

Chess pieces

(pdf) Something about a huge subset of abstract games, the ones played on squared boards. A lot of movements can be written in separate Lua scripts, and I explain here how.

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