Tourrosa Moves Examples

In a game of Tourrosa, your turn may constist of up to three parts! It seems quite difficult at first to understand what is really going on when a piece starts moving, but indeed it behaves quite naturally, as I'll show in these examples. The line depicted here is just your direction, which on the actual board appears twisted.

Jump

Example 1
Ex1_1x1.png

The jump is the usual jump you may find in checkers. The jumped piece is removed from the game, and you end up on the other cell, which must be empty. You can jump several times on each turn.

Example 2
Ex2_2x1.png

If your stack is more powerful than the other, you jump it. So a stack of two pieces captures single pieces, a stack of three pieces captures single pieces and stacks of two, a stack of four pieces captures single pieces, stacks of two and stacks of three, and so on.

Example 3
Ex3_2x2.png

How about equal stacks? Well, as a single piece may jump another single piece, so a stack of two pieces may jump another stack of two pieces, and so on.

Example 4
Ex4_2notx3.png

OK, you got it :-)

Sowing

Example 5
Ex5_sow3.png

You can start your turn by sowing. In this example you have a stack of three pieces on a cell, and you sow them on the next three cell. This is the same type of movement you can find in games of the Mancala family.

The last of the three pieces now begins to slide. Or maybe it jumps right away. Or maybe it is blocked from a stack of two or more pieces of the other player. Or maybe it is blocked from a stack of yours, so you stack them together and complete your turn!

Example 6
Ex6_sow3x1.png

You may jump pieces and stacks you find when sowing.

Example 7
Ex7_sow3x2.png

Here you have three pieces in your hand. The first cell is occupied by two pieces of the opponent, so you jump them and continue the sowing. You had jumped three pieces in the same position as well.

Example 8
Ex8_sow3x2bis.png

In this example, when you meet the cells of the opponent, you still have two pieces in your hand, so you jump. If the stack of two of your opponent were one cell further, you had to stop the sowing. Yes, that means that a stack of two blocks a stack of two, but it makes sense, since the jumping piece is just one (check example 10)!

Sliding and stacking

Example 9
Ex9_sow3x2stack.png

Imagine that your first stack of three pieces were sliding along the board. It find an enemy stack of two and jumps over it. Then it meets a stack of yours. What's happening? You stack them together (and your turn is over)!

It is not so difficult, and is really powerful!, to have a stack sliding along the board. You cannot just start your turn by sliding (even if this seems the case when you sow a single piece), but if you begin by stacking…

Example 10
Ex10_stacking.png

You have a lot of pieces here! This examples shows the result of starting your turn by stacking. You collect all the pieces on top of adjacent cells. Here, youl'll have five pieces in your hand. Since the right stack of two is the last one, you put all the pieces on this cell, having a stack of six. And this stack starts to slide and to reap opponent's stacks! This is not blocked by a stack of six close to it, because the jumping stack in this example is six and not five (check example 8).

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